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You can find the vertex equidistant from
other vertices with spheres. |
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| Same model in conceptual mode (with x-ray on). | ![]() |
| Intersecting spheres gives you this: | ![]() |
| (same) | ![]() |
| Here, I have used 3point UCS to align construction plane with the uppervertex and two side vertices. This allows me to make an lwpolyline in the shape of a triangle where I want it. | ![]() |
| I've returned to the world UCS so I can polar array that triangle. | ![]() |
| Copy three triangles and use ALIGN. | ![]() |
| You can continue with two or more new triangles. | ![]() |
| If something winds up "flipped backwards", MIRROR3D can help. | ![]() |
| (the result) | ![]() |
| This can get visually confusing. What's in front? What's in back? Placing an arbitrary solid (here a sphere is used) in the middle of everything can help. | ![]() |